Discovering some new features for trees and vegetation in Unreal Engine. Also pushing the limits of the Nanite feature by adding as much polygons as I can to the scene with Quixel Megascans models. With this much detail and polygon counts I was still able to render in 4K in no time. Have to say it is a pretty amazing technology. Also used the Day Sequencer for the first time for this render, planning to do some night time renders with Day Sequencer also.
Bright Forest