Tried some new stuff with crowds like putting phones, suitcases, flags into some agents hands. Worked on some path finding and collision issues I struggled to solve before. Worked on some alembic export options from Houdini to Blender.
Models are from Adobe Fuse
Animations from Mixamo
Simulated in Houdini
Rendered in Octane
crowd1
crowd2
crowd3
crowd4
crowd5